Upon clearing the following locations, you can choose to name the island they belong to. Other locations Player-nameable locations Whoever abandoned this may have left something behind. Waves batter a splintered hull that doggedly refuses to sink. In boarding their ship, or helping them, you may also contract the plague. In any case you will get 180 experience and 2 Sailor Experience. Helping the crew requires a non-Wilder surgeon (no rank required), -5 Medicine, and will give you -5 Morale and the random item, assuming you accept it). Robbing the ship will net you a collection of cargo, a random item (each different ship will give you a different item) as well as +5 Morale. Otherwise, you can rob the plagued sailors or provide them with remedy for their crew. If the ship is empty, you can salvage it. You may be attacked by a ship afterwards, as they assume you're looters or pirates.Ī ship affected by a plague, you can sink them from afar, or come closer/use a Spyglass to examine them. Landing point to transition from sea to land-based exploration (and vice versa). There are many types of areas that can be found beside marked locations, each of which can be looted or explored. Main article: Deadfire Archipelago unmarked locations As long as you stay on land, you only have to pay your crew's wages, without worrying about food. Thankfully, once you make landfall - at a port or a bay - your crew is smart enough to forage for food on their own. Finding the optimal route across the waters of the Archipelago while exploring is a core part of gameplay. As your ship crosses the archipelago, you need to watch your reserves of cash, food, and water to avoid mutiny, starvation, dehydration, and as a consequence, losing your crew, health, and/or life. The key difference between the first game and the second is the fact that travel is much more involved and requires resources.
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